2021. 1. 23. 07:50ㆍ카테고리 없음
Q: What is the ARK Dev Kit?
- How To Download Ark Mods Ps4 Pc
- Ark Survival Evolved Mod Download
- Ark Survival Evolved Mods Xbox Free Download
- Ark Mods Xbox One Installer
- MarniiMods Wildlife. If the varied species of wildlife in Ark aren't enough, MarniiMods Wildlife can.
- Mods on Ark PS4 will 99% most-likely not come in our lifetime. EDIT: The only way for mods to come through Ark is through becoming part of the core game files such as Prim+. This is another difficult process that would have a better chance of becoming part of Ark 2 (if there ever is one) as opposed to Ark: Survival Evolved.
- Ark Cheats / Console Commands for Playstation 4 (PS4) Krim; 4 years ago There are a few situations, in which an adminstrator is forced to cheat on his own server. Some examples: repairing something destroyed by a bug, recover items, track down misbehaving users or just testing the server.
A: The ARK Dev Kit is a simplified version of the Unreal Engine 4 Editor specifically compiled to streamline the process of creating Mods & Maps for the Unreal Engine 4 game ARK: Survival Evolved, and to upload them directly to Steam Workshop for other users to download and play.
Q: What can I create with the ARK Dev Kit?
How To Download Ark Mods Ps4 Pc
Mod Posted over 3 years ago; 324 downloads; Get ready to lay claim to the biggest, baddest creatures in ARK without fear of losing them for their sheer strength and pride. This mod offers new versions of all bosses that can be permanently tamed and brought under your control.
A: While the ARK Dev Kit does not provide access to the ARK C++ game source code, it does contain all of our editable source art for the game, as well as our editable maps and blueprint classes. Thanks to the power of Unreal Engine 4's Blueprint system, even without C++ you can modify and extend quite a lot of the game functionality, including new items, weapons, AI Behavior Trees, structures, and all kinds of gameplay classes & game logic. You can focus on creating a beautiful new environment for the game, or extend the core game classes via Blueprint to add a whole new game mode and new mechanics. Over time we'll detail how to create more complex game modes on the forum, and provide more examples on how to do so!
Q: Where do I get the ARK Dev Kit?
A: You can get the ARK Dev Kit directly from the Epic Games Launcher. Simply Sign-Up, Download Unreal Engine, and go to the ARK tab!
Ark Survival Evolved Mod Download
Q: Where can I get help with the ARK Dev Kit?
A: On the official 'ARK: Survival Evolved' Modding forum! Moderators from the Dev Team will do our best to help you with any questions or technical issues you might have, and we encourage you to read up on the general Unreal Engine 4 documentation at www.unrealengine.com.
There are a few situations, in which an adminstrator is forced to cheat on his own server. Some examples: repairing something destroyed by a bug, recover items, track down misbehaving users or just testing the server. This is a list of commands, which can be used to cheat in the game. You need to enter them using an usb keyboard or the on screen keyboard in the PS4 console window.
Ark Survival Evolved Mods Xbox Free Download
You can also download a handy sheet for printing from THIS page
Ark Mods Xbox One Installer
Command | Target | Parameters | Description and examples | ||
---|---|---|---|---|---|
EnableCheats <Password> | Self | Password | Server administrator password | ||
SetCheatPlayer true|false | Self | true to enable, false to disable | Enable cheat commands that affect the current player, mounted dinosaurs and the game world | ||
setcheatplayer true | |||||
AddExperience <HowMuch> <FromTribeShare> <PreventSharingWithTribe> | Self | HowMuch | Amount to add | Adds the specified number of experience points to the player (or the currently mounted dinosaur if the player is mounted) | |
FromTribeShare | Apply as if experience came from tribe. | To give another player experience, use the GiveExpToPlayer command. | |||
PreventSharingWithTribe | 1: player only | ||||
0: share with tribe | |||||
AllowPlayerToJoinNoCheck <SteamID> | SteamID | Player to whitelist | Adds the player specified by the their Integer encoded Steam ID to the server’s whitelist. | ||
AutoCycle <Duration> | Duration | ||||
BanPlayer <PlayerSteamName> | PlayerSteamName | Player to ban | Add the specified player to the server’s banned list. | ||
Broadcast <MessageText> | MessageText | Message to broadcast | Broadcast a message to all players on the server. | ||
ChangeSize <SizeMult> | Self | SizeMult | Size multiplier | Changes the current player’s size. Your player character’s model will only stretch or squash so far however, and if made too big will seem to float and bob up and down during different animations (too small and you’ll sink through the ground). You will not become any slower or faster. Set back to 1 to go back to your normal size. | |
ClearPlayerInventory <PlayerID> <ClearInventory> <ClearSlotItems> <ClearEquippedItems> | PlayerID | Player’s in-game UE4 ID | Clears the specified player’s inventory, equipped items, and/or slot items. | ||
ClearInventory | Clear player’s inventory? | ||||
ClearSlotItems | Clear player’s slot items? | ||||
ClearEquippedItems | Clear player’s equipped items (armor)? | ||||
ClearTutorials | Self | None | Resets all tutorials on your client (make them so that they will re-appear without being forced). | ||
DebugStructures | Self | None | Toggles the display of debug information on structures when you look at them, including the structure’s class name and entity ID. You can use the class name in other commands. | ||
DestroyAll <type> | type | Type to destroy | Destroys all creatures of the specified type. | ||
DestroyAllEnemies | None | Destroys all non-player creatures on the map, including tamed creatures. This does not prevent new ones from spawning as usual. | |||
DestroyMyTarget | Target | None | Instantly destroys the creature or structure in the current player’s crosshairs, without leaving any corpse. | ||
To kill an entity and leave a corpse, use the Kill command. | |||||
DestroyStructures | None | Destroys all structures owned by all players on the map. | |||
DestroyWildDinos | None | Destroys all untamed creatures on the map. Useful for helping newly-released creatures to spawn. | |||
DisableSpectator | Self | None | quits spectatormode (as the character is killed when enable spectating, the respawn menu is displayed) | ||
DisallowPlayerToJoinNoCheck <SteamID> | SteamID | Player to remove | Removes the specified player from the server’s whitelist. | ||
DoExit | None | Shuts down the server as soon as possible. | |||
DoRestartLevel | None | ||||
DoTame | Target | None | Tames the targeted creature if the creature is capable of being tamed, activating all triggers as if the player had tamed the creature normally (sound effect, dossier entry, gives experience, etc) | ||
EnemyInvisible true|false | Self | true to be ignored, false for normal behavior | When enabled, all creatures on the map will ignore the current player, even when attacked. | ||
ExecSetSleeping true|false | Self | true to put to sleep, false to wake up | Puts the current player character to sleep or wakes them up. | ||
Fly | Self | None | Activates “fly mode”, permitting the player character to move freely in any direction without physics or gravity being applied. Use the walk command to disable the mode. | ||
ForceTame | Target | None | Immediately tames the dinosaur under the player’s crosshairs. Dinosaurs tamed with this command can be ridden even when no saddle is equipped. | ||
ForcePlayerToJoinTargetTribe <PlayerID> | Target | PlayerID | Player’s in-game UE4 ID | Forces the player specified by their in-game UE4 ID to the tribe that the target entity or structure of the current player belongs to. Known to have problems if there are currently no longer members in the tribe, but this may be fixed in the future. | |
ForcePlayerToJoinTribe <PlayerID> <TribeName> | PlayerID | Player’s in-game UE4 ID | Forces the player specified by their in-game UE4 ID to the tribe specified by it’s name. Known to have problems if there are currently no longer members in the tribe, but this may be fixed in the future. | ||
TribeName | Tribe’s Name | ||||
ForceTribes <PlayerName1> <PlayerName2> | PlayerName1 | ||||
PlayerName2 | |||||
NewTribeName | |||||
GameCommand <TheCommand> | TheCommand | Command | Runs a game-mode specific command / trigger. For example, to start the game in the SoTF mod game mode, run: | ||
GetChat | None | Returns the latest chat buffer (the same amount that the clients see). | |||
Ghost | Self | None | Toggles “ghost mode”, permitting the player character to pass freely through objects in the world that normally block movement, including the terrain itself. Use the walk command to disable the mode. | ||
GiveAllStructure | Target | None | Gives the current player ownership of all the targeted structure and all structures connected to it recursively. | ||
GiveColors <Quantity> | Self | Quantity | Item quantity | Gives you quantity of each dye in the game. In vanilla Ark, this equates to only 2.6 weight units per set. | |
GiveEngrams | Self | None | Unlocks all crafting recipes for the player character. No longer crashes your game! But may lag a little. (The crash was caused by some hidden crazy broken duplicate engrams, which has been fixed- hopefully). | ||
GiveExpToPlayer <PlayerID> <HowMuch> <FromTribeShare> <PreventSharingWithTribe> | PlayerID | Player’s in-game UE4 ID | Gives the specified player the specified amount of experience points. | ||
HowMuch | Amount to give | To easily give yourself experience, use the AddExperience command. | |||
FromTribeShare | Apply as if experience came from tribe. | ||||
PreventSharingWithTribe | 1: player only | ||||
0: share with tribe | |||||
GiveItem <BlueprintPath> <Quantity> <Quality> <ForceBlueprint> | Self | BlueprintPath | The blueprint path of the item to give. | Adds the specified item to the player’s inventory (or its blueprint) in the specified quantity and with the specified quality. | |
Quantity | Number of items to add | To specify items by their item number, use GiveItemNum. | |||
Quality | Quality of added items | To give items to another player, use GiveItemToPlayer. | |||
ForceBlueprint | true to add the item’s blueprint, false to add the item | ||||
GiveItemNum <ItemID> <Quantity> <Quality> <ForceBlueprint> | Self | ItemNum | Item ID to add | Adds the specified item to the player’s inventory (or its blueprint) in the specified quantity and with the specified quality. | |
Quantity | Number of items to add | To specify items by their blueprint path, use GiveItem. | |||
Quality | Quality of added items | To give items to another player, use GiveItemNumToPlayer. | |||
ForceBlueprint | true to add the item’s blueprint, false to add the item | ||||
GiveItemToPlayer <PlayerID> <BlueprintPath> <Quantity> <Quality> <ForceBlueprint> | PlayerID | PlayerID to give the item to. | Adds the specified item to the player’s inventory (or its blueprint) in the specified quantity and with the specified quality. | ||
BlueprintPath | The blueprint path of the item to give. | To specify items by their item number, use GiveItemNumToPlayer. | |||
Quantity | Number of items to add | To give items to yourself, use GiveItemNum. | |||
Quality | Quality of added items | ||||
ForceBlueprint | true to add the item’s blueprint, false to add the item | ||||
GiveItemNumToPlayer <PlayerID> <ItemID> <Quantity> <Quality> <ForceBlueprint> | PlayerID | PlayerID to give the item to. | Adds the specified item to the player’s inventory (or its blueprint) in the specified quantity and with the specified quality. | ||
ItemNum | Item ID to add | To specify items by their blueprint path, use GiveItemToPlayer. | |||
Quantity | Number of items to add | To give items to yourself, use GiveItemNum. | |||
Quality | Quality of added items | ||||
ForceBlueprint | true to add the item’s blueprint, false to add the item | ||||
GiveResources | Self | None | Add 50 units of each resource in the game to the player’s inventory. In vanilla Ark, this equates to 300+ units of weight, so you will probably be encumbered. (200 of which comes from Metal Ore, Metal Ingots, Obsidian, and Crystal) | ||
GiveSlotItem <BlueprintPath> <SlotNum> <Quantity> | Self | BlueprintPath | Item’s blueprint path. | Adds the item specified by it’s blueprint path into one of your item slots. If the item does not support stacking, items after the first will be dumped into your inventory. Specifying an invalid slot id will dump all the item(s) into your inventory. Item quality will always be 0 and you cannot request adding a blueprint. | |
SlotNum | Inventory slot number. (0-9) | To specify items by their item ID, use the GiveSlotItemNum command. | |||
Quantity | Number of items to add | ||||
GiveSlotItemNum <ItemNum> <SlotNum> <Quantity> | Self | ItemNum | Item ID to add. | Adds the item specified by it’s item id into one of your item slots. If the item does not support stacking, items after the first will be dumped into your inventory. Specifying an invalid slot id will dump all the item(s) into your inventory. Item quality will always be 0 and you cannot request adding a blueprint. | |
SlotNum | Inventory slot number. (0-9) | To specify items by their blueprint path, use the GiveSlotItem command. | |||
Quantity | Number of items to add | ||||
GiveToMe | Target | None | Changes the owner of the targeted entity (structure or dino) to the current player. However, note that this command does not actually tame dinos – their inventory will not be accessible and they will not be rideable unless they were already tamed by another player or you use one of the dino taming commands afterwards. | ||
God | Self | None | Toggles “god mode”, making the player invulnerable to damage from attacks, explosions or from falling. This does not prevent player character death by drowning (infinitestats must be enabled to prevent this). Repeat the command to disable the mode. | ||
To specifically enable or disable god mode, use the SetGodMode command. | |||||
HideTutorial <TutorialIndex> | Self | TutorialIndex | Tutorial index | Hides the tutorial specified by it’s tutorial index. See the ShowTutorial command description for a list of tutorial ids. | |
HurtMe <Amount> | Self | Amount | Damage to deal | Damages the player character. | |
InfiniteStats | Self | None | Gives the player character infinite food, water, stamina, carrying capacity and keeps Torpor at zero. Repeat the command to disable its effects. | ||
KickPlayer <steam_id> | steam_id | Player to kick[1] | Forcibly disconnect the specified player from the server. | ||
Kill | Target | None | Instantly kills the targeted structure or dinosaur, leaving behind a corpse. | ||
To kill an entity without leaving behind a corpse, use the DestroyMyTarget command. | |||||
KillPlayer <PlayerID> | PlayerID | Player’s in-game UE4 ID. | Kills the specified player. | ||
ListPlayers | None | List all connected players and their SteamIDs. | |||
MakeTribeAdmin | Self | None | Promotes you to an admin of the tribe you’re currently a member of. | ||
MakeTribeFounder | Self | None | Makes you the founder of the tribe you’re currently a member of. | ||
OnToggleInGameMenu | Self | None | Opens or closes the in-game menu (when you hit the escape key). | ||
To specifically show the in-game menu, use the ShowInGameMenu command. | |||||
OpenMap <MapName> | MapName | Map’s Name | Loads the map specified by it’s name. (not sure if a file path is accepted) | ||
OpenMap TheIsland | |||||
PlayersOnly | None | Stops all creature movement in the game world and halts crafting. Players can still move normally. Repeat the command to disable its effects. | |||
PrintColors | None | Prints the Color IDs. | |||
RemoveTribeAdmin | None | ||||
RenamePlayer “<PlayerName>” <NewName> | PlayerName | Player’s current name. | Renames the player specified by their in-game string name. | ||
NewName | New name for player. | ||||
RenameTribe <TribeName> <NewName> | TribeName | Tribe’s current name. | Renames the tribe specified by it’s string name. | ||
NewName | New name for Tribe. | ||||
ReportLeastSpawnManagers | None | ||||
ReportSpawnManagers | None | ||||
RequestSpectator <Password> | Self | Password | Spectator password. | Requests spectator mode on servers where there is a spectator password. The password given must match the server’s “SpectatorPassword”. | |
SaveWorld | None | Forces the server to save the game world to disk in its current state. In single-player mode, the game saves this information locally. | |||
ScriptCommand <CommandString> | CommandString | Command string. | Runs a game mode specific command / script. These can be implemented by mod authors. Currently, there are no official game modes that use custom scripts. | ||
ServerChat <MessageText> | MessageText | Message | Sends a chat message to all currently connected players. | ||
ServerChatTo <SteamID> <MessageText> | SteamID | Player’s SteamID | Sends a direct chat message to the player specified by their int64 encoded steam id. | ||
MessageText | Message | ||||
ServerChatToPlayer <PlayerName> <MessageText> | PlayerName | Player’s In-game name. | Sends a direct chat message to the player specified by their in-game player name. | ||
MessageText | Message | ||||
SetBabyAge <AgeValue> | AgeValue | Value to set age to. | Sets the age (0.01 to 1) of the target baby dino. | ||
SetGlobalPause <IsPaused> | IsPaused | Pause game? | Pauses _EVERYTHING_ game related. | ||
SetGodMode <Enable> | Self | Enable | Enable god mode? | Enables or disables god mode for the current player. | |
To simply toggle between god mode states, use the UE command God. | |||||
SetGraphicsQuality <Quality> | Self | Quality | Graphics quality. | Sets your client’s graphics quality. Note that Ark claims the quality parameter is actually an Int32, but it does accept decimals (so I called it a float, not sure if that’s correct). This command is a general command that affects many different graphics settings, all of which will be set to the new value (rounding if necessary). This command does not change the quality to the graphics presets, which are generally much better to use. The table below lists the approximate corresponding graphics qualities. | |
<0 | Low | ||||
1 | Medium | ||||
2 | High | ||||
>3 | Epic | ||||
SetMessageOfTheDay <Message> | Message | Message to use | Sets the server’s “message of the day”, displayed to players when they connect to it. | ||
SetTargetDinoColor <ColorRegion> ColorID | Target | ColorRegion | Color Region | Sets the dino you target to specified color/s. Example: cheat SetTargetDinoColor 0 0. | |
ColorID | Color ID. | ||||
SetTargetPlayerBodyVal <BodyValIndex> <BodyVal> | Target | BodyValIndex | … | Will fill in later… | |
BodyVal | … | ||||
SetTargetPlayerColorVal <ColorValIndex> <ColorVal> | Target | ColorValIndex | … | Will fill in later… | |
ColorVal | Color ID | ||||
SetPlayerPos <x> <y> <z> | Self | x, y, z | Coordinates to use | Moves the player character’s to the specified position instantly. | |
SetTimeOfDay <Hour>:<Minute>[:<Second>] | Hour | Sets the game world’s time of day to the specified time. | |||
Minute | |||||
Second | |||||
ShowInGameMenu | Self | None | Displays the in-game menu (when you hit the escape key). | ||
ShowMessageOfTheDay | Self | None | Displays the message of the day. | ||
ShowTutorial <TutorialIndex> <ForceDisplay> | Self | TutorialIndex | Tutorial index. | Displays the tutorial specified by it’s tutorial ID. Tutorials are localized messages coded into the game that are displayed in the same area as the message of the day that shows new users hints about the game. These tutorials disappear after some time, just like the message of the day. Currently there are only two tutorials: | |
ForceDisplay | True = show tutorial even if you’ve already seen it. | 0 | Blank | ||
1 | Your first day. | ||||
Slomo <SpeedMult> | SpeedMult | Speed multiplier | Sets the game speed multiplier. Change back to 1 to set back to normal. | ||
SpawnActor <BlueprintPath> <SpawnDistance> <SpawnYOffset> <ZOffset> | Self | BlueprintPath | Blueprint path | Spawns the entity specified by it’s blueprint path. | |
SpawnDistance | |||||
SpawnYOffset | |||||
ZOffset | |||||
SpawnActorSpread <BlueprintPath> <SpawnDistance> <SpawnYOffset> <ZOffset> <NumberActors> <SpreadAmount> | Self | BlueprintPath | Blueprint path | Spawns a number of entities in the specified area. | |
SpawnDistance | |||||
SpawnYOffset | |||||
ZOffset | |||||
NumberActors | Number of the specified entities to spawn. | ||||
SpreadAmount | |||||
SpawnDino <BlueprintPath> <SpawnDistance> <SpawnYOffset> <ZOffset> <DinoLevel> | Self | BlueprintPath | Blueprint path | Spawns a leveled dino specified by it’s blueprint path. | |
SpawnDistance | |||||
SpawnYOffset | |||||
ZOffset | |||||
DinoLevel | Dino level | ||||
Suicide | Self | None | Kills yourself. Does the same thing as hurting yourself (see HurtMe command) for your current health, so it will not work if you are invincible. Was originally part of the game when it came out, but it was removed in a later patch. Since then it was re-added (it’s easier to type than the HurtMe command). | ||
Summon <type> | Self | type | Spawn a creature of the specified type in front of the player character. | ||
Teleport | Self | None | Moves the player character forward in the direction the player is facing until the character collides with an object or the terrain. If the player wouldn’t hit the terrian or an object, they are teleported to 0,0 instead. | ||
TeleportPlayerIDToMe <PlayerID> | Self | PlayerID | Player’s in-game id. | Teleports the player specified by their in-game ID to the current player. | |
To teleport yourself to the other player, use the TeleportToPlayer command. | |||||
To specify a player to teleport by their player name, use the TeleportPlayerNameToMe command. | |||||
TeleportPlayerNameToMe <PlayerName> | Self | PlayerName | Player’s in-game name. | Teleports the player specified by their name to the current player. | |
To specify a player to teleport by their in-game id, use the TeleportPlayerIDToMe command. | |||||
TeleportToPlayer <PlayerID> | Self | PlayerID | Player’s in-game id. | Teleports the current player to the player specified by their in-game ID. | |
To teleport the other player to yourself, use the TeleportPlayerIDToMe command. | |||||
TestSteamRefreshItems | None | ||||
ToggleInfiniteAmmo | Self | None | Provides unlimited ammunition for all of the player character’s weapons. Repeat the command to disable its effects. | ||
Unban <player> | player | Player to unban | Remove the specified player from the server’s banned list. | ||
admincheat Unban Bob | |||||
Walk | Self | None | Deactivates “fly mode” (activated by the fly command). Physics and gravity will be applied to the player character normally. | ||
Stat <Command> | Self | Command | See Stat Commands. | Enables an on-screen display showing various debug information. See Stat Commands for a list of stat commands available in Ark. | |
Stat fps | |||||
ShowMyAdminManager | Self | None | Opens the admin manager GUI, which gives you easy access to a number of useful admin things. It shows your player’s current position, some useful server info, key server configurations, a list of currently logged in players, a list of banned players, a list of whitelisted players, allows you to modify the MoTD, and shows you a list of a good amount (but not all) admin commands. | ||
If you select a player in the connected player’s list, you can easily copy their UE4 player ID (a 10 digit number) into a command’s parameters for commands that require a player ID. Supposedly you should also be able to copy their Int64 encoded Steam ID for commands that require it, but it seems to be broken at the moment. Use the ListPlayers command or grep the server’s save files to get a player’s Int64 encoded Steam ID. ShowMyAdminManager | |||||
EnableSpectator | Self | None | Mode spectator | ||
StopSpectating | Ctrl-M: Toggle floating player huds for the entire map (helpful to spot where everyone is) | ||||
Ctrl-P: Toggle Only Show Nearby Floating Huds | |||||
Ctrl-N to display a list of players to jump to | |||||
Left click to attach to the player in front of you | |||||
Left Click and Right Click to cycle attached player | |||||
Spacebar to detach | |||||
Shift to Fly Fast | |||||
Ctrl to Fly Slow | |||||
Mousewheel to adjust fly speed | |||||
Shift + f1-f10 to save camera positions, and f1-f10 to teleport to them | |||||
stopspectating for leaving | |||||
ToggleGun | Self | None | Prevents the player character’s equipped item (or hands if nothing is equipped) from being displayed. Repeat the command to disable its effects. | ||
destroytribestructures | Target | None | Will destroy all structures on the ARK, based on the Tribe owner (or player owner) of the thing that you are currently looking at. | ||
destroytribedinos | Target | None | Will destroy all dinos on the ARK, based on the Tribe owner (or player owner) of the thing that you are currently looking at. | ||
destroytribeplayers | Target | None | Will destroy all players of a tribe on the ARK, based on the Tribe owner (or player owner) of the thing that you are currently looking at. |